GamezNutz Mass Effect 2 Review
Mass Effect 2
Review
Overall Rating:
The second act of BioWare's epic sci-fi RPG trilogy continues
the story of Commander Shepard and humanity's first steps onto
the galactic stage.
In this sequel to BioWare's hit space-based role-playing game
(RPG), Mass Effect. A single player adventure, Mass Effect 2
allows players to continue the adventures of the fully
customizable series hero Commander Shepard, as you take on a
whole new adventure and a new cast of supporting characters.
Additional new features include the ability to import game save
files from the original Mass Effect game to continue the
adventure in an unbroken fashion, a new damage system, a new,
more flexible dialogue game mechanic and more.
Review Continues after video
Mass Effect 2 is one of those games that defies simple
explanation. A massive universe with an in depth storyline, real
and entertaining characters, engaging dialogue and quests,
and a breadth that nothing short of incredible. Basically,
something not to be missed.
The graphics are gorgeous, though too much is cast in a weird
orange glow that swallows almost everything. But the tech nerd
will delight in the hologrpahic loading screens, of which there
are about 30, the near photorealism of the characters and some
long distance visuals.
Audio is perfect, with a combination of old and new voices, some
so apropo to character they'll make your skin crawl. Major props
to Martin Sheen for the Illusive Man. There is however, a lot of
overlap when too many opponents occupy the screen. Also, some
voices are oddly placed and distorted, so that you'll be
listening to a side conversation that seems to be happening from
across the room.
Gameplay is what you'd expect, but also where the most bizarre
developments were made. Almost every story mission, all of which
contain critical in game items and upgrades, are one play only.
So if you miss something, you'll never know, much less be able
to go back and get it. Planets that are explorable are now fewer
and farther between, and the system to move from planet to
planet, despite working well, is now a odd feeling piloting sim.
Health and shields are now totally regenerative, and healing is
solely for your squadmates, so there's no longer an ability to
heal on the fly, making this more like Gears of War cover to
cover combat. Emphasis is now on skills, many of which combine
well. XP is radically changed, and no longer dependent on
combat. This is rather confusing, and makes leveling hard to
visualize, and what gets you experience seems random at time.
Skills are also shrunk to 6, removing a fair amount of character
customization.
Upgrades and improvements replace the majority of new equipment,
which has to be researched. Searching for resources is now a
annoying mini-game that feels like one of those old school
adventure games where you scoured every pixel of every screen to
progress. The new hacking and decryption minigames are fairly
nice, and easy to get through, meaning tech personnel are no
longer mandatory.
A fantastic game with only a few features that have backslid
from the first chapter, this is still probably the most
in-depth, expansive, and beautiful RPG you'll play this year.
Overall Rating: